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The scientists that normally inhabited the camp had left for the season. Wapiti Station (the fenced off area): Ned did not build that - it was a legitimate research station run by a university studying the local environment and wildlife. Admittedly some of them were easy to miss and/or only hinted at, but then there are other parts that were stated pretty explicitly and I'm a little surprised someone could miss them. That being said - a lot of the questions you're posing were answered in the game. There are a lot of people who didn't like the ending, and while I don't really agree with them I can respect that people can have different reactions to things and not all media hits people the same way.
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#How many people are playing firewatch on steam full
The stuff I said up there is the full answer to this question, but, in short: "No, there aren't really multiple endings.Firewatch is a single player first person game in production being developed by indie studio, Campo Santo.The game is currently released for PC, Mac, Linux, Xbox One, PS4, and Nintendo Switch.
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So from how i understand it, there are different dialogues throughout the game, depending on your choices, but that doesn't seem to resolve in multiple different endings. Beyond that, we've tried to infuse the world with enough space and points of interest for it to be convincing and to stand up to player exploration and curiosity. You aren't going to be unlocking a bunch of endings or finding crafting components or doing "side quests." (All those things are great, but not what this particular game is about.) The world and game are built to support a particular story, which we did our best to tell, and to facilitate two fully-realized characters, which we did our best to outfit with enough player responsiveness to create a meaningful sense of interactivity and realism. It is a narrative game first and foremost. If people like spending time in the game enough to play it again, I could imagine dedicating more time and energy to poking into all the corners.Īll that said, this isn't The Elder Scrolls or Dragon Age. Generally speaking, I suspect people's first playthroughs will be somewhat non-intentional. I think it would be hard to find "everything" unless you have explored the world pretty thoroughly and know your way around the map. Most of the people I've seen play through the entire game have found different instances of these things. There are also locations and things to find in the world that are not required by or even related to the main story of the story. That's one of the big things that will differentiate multiple playthroughs. Originally posted by chrisremo:There is far more dialogue in the game than you could ever see in a single playthough, and much of that different dialogue is mutually exclusive, which means if you say one thing rather than another thing, it will affect what happens next, and you can't go back and "change what you said".